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Hero of the Nyxborn
( 3)
Enchantment Creature — Human Soldier
(2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
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Heroes of the Revel
( 5)
Creature — Satyr Soldier
(4/4)
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
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Heroic Reinforcements
( 4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
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Hew the Entwood
( 5)
Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
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Hex
( 6)
Sorcery
Destroy six target creatures.
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Hexgold Halberd
( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) As long as it's your turn, equipped creature has first strike and trample. Equip
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Hexgold Slash
( 1)
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
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Hexplate Wallbreaker
( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip
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Hezrou
( 7)
Creature — Frog Demon
(6/6)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
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Hibernation Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hidden Horror
( 3)
Creature — Horror
(4/4)
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
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Hidden Stockpile
( 2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.
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Hide // Seek (Hide)
( 2)
Instant
Put target artifact or enchantment on the bottom of its owner's library.
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Hideous End
( 3)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
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Hideous Fleshwheeler
( 0)
Creature — Phyrexian Rat
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
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Hideous Laughter
( 4)
Instant — Arcane
All creatures get -2/-2 until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hideous Visage
( 3)
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Hidetsugu and Kairi
( 5)
Legendary Creature — Ogre Demon Dragon
(5/4)
Flying When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
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Hidetsugu Consumes All
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Hidetsugu's Second Rite
( 4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
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High Fae Negotiator
( 5)
Creature — Faerie Warlock
(3/5)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life.
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High Priest of Penance
( 2)
Creature — Human Cleric
(1/1)
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
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High Troller (playtest)
( 4)
Creature — — Troll Shaman
(4/1)
All targeted spells and abilities cost less and have their targets chosen randomly.
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Highborn Ghoul
( 2)
Creature — Zombie
(2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Highland Berserker
( 2)
Creature — Human Berserker Ally
(2/1)
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
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Highway Robber
( 4)
Creature — Human Mercenary
(2/2)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Hijack
( 3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
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Hinata, Dawn-Crowned
( 4)
Legendary Creature — Kirin Spirit
(4/4)
Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.
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Hint of Insanity
( 3)
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
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Hinterland Hermit
( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
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Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
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Hired Blade
( 3)
Creature — Human Assassin
(3/2)
Flash (You may cast this spell any time you could cast an instant.)
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Hired Giant
( 4)
Creature — Giant
(4/4)
When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
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Hired Hexblade
( 2)
Creature — Elf Warlock
(2/2)
When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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Hired Muscle
( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
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Hired Torturer
( 3)
Creature — Human Rogue
(2/3)
Defender , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Hissing Iguanar
( 3)
Creature — Lizard
(3/1)
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
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Hissing Miasma
( 3)
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
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Hit // Run (Hit)
( 3)
Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.
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Hit the Mother Lode
( 7)
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hivis of the Scale
( 5)
Legendary Creature — Viashino Shaman
(3/4)
You may choose not to untap Hivis of the Scale during your untap step. : Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
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Hoar Shade
( 4)
Creature — Shade
(1/2)
: Hoar Shade gets +1/+1 until end of turn.
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Hoard Hauler
( 4)
Artifact — Vehicle
(5/5)
Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
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Hoard Robber
( 2)
Creature — Tiefling Rogue
(1/3)
Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Hoarder's Greed
( 4)
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Hoarding Broodlord
( 8)
Creature — Dragon
(7/6)
Convoke Flying When Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke.
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Hoarding Dragon
( 5)
Creature — Dragon
(4/4)
Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
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Hoarding Ogre
( 4)
Creature — Ogre
(3/3)
Whenever Hoarding Ogre attacks, roll a d20. 1–9 | Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 10–19 | Create two Treasure tokens. 20 | Create three Treasure tokens.
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Hoard-Smelter Dragon
( 6)
Creature — Dragon
(5/5)
Flying : Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
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Hobblefiend
( 2)
Creature — Devil
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.
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Hobbling Zombie
( 3)
Creature — Zombie
(2/2)
Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Hobgoblin Bandit Lord
( 3)
Creature — Goblin Rogue
(2/3)
Other Goblins you control get +1/+1. , : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
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Hobgoblin Captain
( 2)
Creature — Goblin Barbarian
(3/1)
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
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Hofri Ghostforge
( 5)
Legendary Creature — Dwarf Cleric
(4/5)
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
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Hogaak, Arisen Necropolis
( 7)
Legendary Creature — Avatar
(8/8)
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .) You may cast Hogaak, Arisen Necropolis from your graveyard. Trample
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Hoisted Hireling
( 3)
Creature — Zombie
(2/1)
Hoisted Hireling has flying as long as it's being held above the battlefield.
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Hollow Dogs
( 5)
Creature — Phyrexian Zombie Dog
(3/3)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
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Hollow Marauder
( 7)
Creature — Specter Rogue
(4/2)
This spell costs less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
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Hollow Specter
( 3)
Creature — Specter
(2/2)
Flying Whenever Hollow Specter deals combat damage to a player, you may pay . If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
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Hollowborn Barghest
( 7)
Creature — Demon Dog
(7/6)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
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Hollowhead Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have ", Discard a card: Draw a card."
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Hollowsage
( 4)
Creature — Merfolk Wizard
(2/2)
Whenever Hollowsage becomes untapped, you may have target player discard a card.
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Holy Frazzle-Cannon
( 0)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it. Equip
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Homicidal Brute
( 0)
Creature — Human Mutant
(5/1)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
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Homicidal Seclusion
( 5)
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
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Homicide Investigator
( 2)
Creature — Human Detective
(2/2)
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Homing Lightning
( 4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
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Homing Sliver
( 3)
Creature — Sliver
(2/2)
Each Sliver card in each player's hand has slivercycling . Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
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Homura, Human Ascendant
( 6)
Legendary Creature — Human Monk
(4/4)
Homura, Human Ascendant can't block. When Homura dies, return it to the battlefield flipped.
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Honden of Infinite Rage
( 3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
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Honden of Night's Reach
( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
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Honest Rutstein
( 3)
Legendary Creature — Human Warlock
(3/2)
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost less to cast.
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Honeymoon Hearse
( 3)
Artifact — Vehicle
(5/5)
Trample Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
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Honor the God-Pharaoh
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Honored Crop-Captain
( 2)
Creature — Human Warrior
(3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
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Hooded Assassin
( 3)
Creature — Human Assassin
(1/2)
When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn.
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Hooded Blightfang
( 3)
Creature — Snake
(1/4)
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
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Hooded Horror
( 5)
Creature — Horror
(4/4)
Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.
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Hooded Kavu
( 3)
Creature — Kavu
(2/2)
: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Hook Horror
( 5)
Creature — — Horror
(3/3)
Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.
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Hopeless Nightmare
( 1)
Enchantment
When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. : Sacrifice Hopeless Nightmare.
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Horde Ambusher
( 2)
Creature — Human Berserker
(2/2)
Whenever Horde Ambusher blocks, it deals 1 damage to you. Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Horde Ambusher is turned face up, target creature can't block this turn.
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Horde of Boggarts
( 4)
Creature — Goblin
(*/*)
Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
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Horned Kavu
( 2)
Creature — Kavu
(3/4)
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
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Horned Stoneseeker
( 2)
Creature — Lizard
(2/2)
Menace When Horned Stoneseeker enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.") When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone.
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Hornet Harasser
( 4)
Creature — Goblin Shaman
(2/2)
When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
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